| Name |
Image |
Upgraded image |
Rarity |
Type |
Cost |
Description |
| Anomaly |
 |
 |
Uncommon |
Power |
0 |
Whenever you apply Vulnerable or Weak to an enemy, apply 1(2) additional stack(s). |
| Arcane Armor |
 |
 |
Common |
Skill |
2 |
Gain 8(14) Block. Every time you draw this card, increase its Block by 2 for this combat. |
| Archives |
 |
 |
Uncommon |
Skill |
0 |
Gain [E] for every 10(7) cards in your draw pile. |
| Astral Haze |
 |
 |
Basic |
Skill |
1 |
Ethereal. The first time each enemy attacks you this turn, apply 2(3) Vulnerable and 2(3) Weak to it. |
| Brainstorm |
 |
 |
Uncommon |
Skill |
0 |
Recycle this card, your discard pile and a Dazed. Next turn, draw 1(2) more card(s). |
| Brilliance |
 |
 |
Rare |
Power |
2 |
Recycle 3 Dazed. Whenever you draw a Dazed, draw 1(2) card(s). |
| Channel |
 |
 |
Common |
Attack |
1 |
Deal 7(10) damage. Top-Cycle a card. If it is Ethereal, deal 7(10) more damage. |
| Chaos Form |
 |
 |
Rare |
Power |
3 |
At the start of your turn, Recycle a random Ethereal card. (It costs 0 until played.) |
| Coalescence |
 |
 |
Uncommon |
Power |
2 |
At the end of turn, gain 2(3) Block for each stack of Frail, Weak, or Vulnerable you have. |
| Comet |
 |
 |
Common |
Attack |
1 |
Deal 2(3) damage for each other card in your hand. |
| Convergence |
 |
 |
Common |
Skill |
|
Unplayable. When you draw this card, (draw another card and) upgrade a card in your hand. |
| Corona |
 |
 |
Uncommon |
Skill |
2(1) |
Next turn, draw 1 card. Whenever you draw this card, increase that amount by 1 this combat. |
| Creativity |
 |
 |
Uncommon |
Power |
1(0) |
At the start of your turn, Recycle a Dazed, then draw a card. |
| Dark Matter |
 |
 |
Uncommon |
Attack |
1 |
Deal 3(5) damage for each Exhausted Ethereal card this combat. |
| Dazed |
 |
![]() |
Special |
Attack |
|
Ethereal. Gain 0 Block. Deal 0 damage. |
| Defend |
 |
 |
Basic |
Skill |
1 |
Gain 5(8) Block. |
| Dimension Door |
 |
 |
Rare |
Skill |
2 |
Ethereal. Gain 1 Intangible. Exhaust. (not Exhaust.) |
| Disperse |
 |
 |
Uncommon |
Skill |
2 |
Gain 12(16) Block. Gain 1 Artifact. |
| Disruption Field |
 |
 |
Common |
Skill |
1 |
Gain 9(12) Block. Recycle a Dazed. |
| Echo |
 |
 |
Rare |
Skill |
1 |
This turn, your next (2) Ethereal card(s) is (are) played twice. |
| Eclipse |
 |
 |
Rare |
Skill |
1(0) |
Top-Cycle an Exhausted Ethereal card. Exhaust. |
| Enigma |
 |
 |
Uncommon |
Power |
1 |
Dazed can now be played to gain 1(2) Block and deal 1(2) damage to ALL enemies. |
| Entropy |
 |
 |
Uncommon |
Skill |
1 |
Ethereal. Enemy loses 2(3) Strength this turn, increasing by 1 each time you draw this card this combat. |
| Equinox |
 |
 |
Uncommon |
Attack |
1 |
Can only be played if your discard pile is empty or your draw pile is empty. Deal 20(30) damage. |
| Essence Dart |
 |
 |
Common |
Attack |
0 |
Can only be played if you have an Ethereal card in your hand. Deal 11(15) damage. |
| Ether Blast |
 |
 |
Uncommon |
Attack |
2 |
Ethereal. Deal 6(10) damage, plus 2(3) damage for ALL of your Ethereal cards. |
| Eureka! |
 |
 |
Rare |
Skill |
0 |
Recycle 2 Dazed. Draw 2(3) cards. Gain [E] [E] ([E]). Exhaust. |
| Event Horizon |
 |
 |
Uncommon |
Power |
1(0) |
Each enemy loses HP equal to the amount of Weak and Vulnerable it has at the start of its turn. |
| Feedback |
 |
 |
Rare |
Attack |
1 |
Remove all Weak and Vulnerable from an Enemy. It loses 6(9) HP per stack removed. |
| Flare |
 |
 |
Uncommon |
Attack |
0 |
Deal 3(6) damage. Apply 1(2) Vulnerable. |
| Flicker |
 |
 |
Common |
Skill |
0 |
Reverse the effects of Frail, Weak, and Vulnerable on you for 1(2) turn(s). |
| Flow |
 |
 |
Uncommon |
Skill |
1(0) |
Ethereal. Retain all excess Energy at the end of turn. Draw 1 extra card next turn. |
| Flux |
 |
 |
Common |
Attack |
1 |
Ethereal. Gain 6(8) Block. Deal 6(8) damage. |
| Force Ripple |
 |
 |
Rare |
Attack |
X |
Deal 12(16) damage X times. Gain X Weak, X Frail, and X Vulnerable. |
| Genesis |
 |
 |
Common |
Skill |
1 |
Ethereal. Gain 6(9) Block. Draw 2 cards. |
| Gravity Well |
 |
 |
Uncommon |
Skill |
1 |
If the enemy is Weak, it loses 3(4) Strength. Exhaust. |
| Hypothesis |
 |
 |
Uncommon |
Skill |
0 |
Draw a card. If it is Ethereal, add a Dazed to your hand and draw another (1(2) more) card(s). |
| Illuminate |
 |
 |
Uncommon |
Skill |
0 |
Create 1(2) copy (copies) of an Ethereal card in your hand. Top-Cycle that copy (those copies). |
| Implosion |
 |
 |
Rare |
Attack |
3 |
Deal 38(48) damage. Top-Cycle 1 card from your hand. |
| Irradiate |
 |
 |
Common |
Attack |
1 |
Deal 1(2) damage and apply 1(2) Weak and 1(2) Vulnerable to ALL enemies. |
| Magic Missile |
 |
 |
Common |
Attack |
1 |
Ethereal. Deal 3 damage 4(5) times. Exhaust. |
| Magnetize |
 |
 |
Uncommon |
Skill |
0 |
Gain 2(4) Block. Apply 1(2) Weak. |
| Meteor Shower |
 |
 |
Rare |
Attack |
1 |
(Innate.) Deal 1 damage to ALL enemies for each card in your draw pile. Exhaust. |
| Mind Over Matter |
 |
 |
Rare |
Skill |
1 |
Remove all Frail, Weak, and Vulnerable. Gain 5 Block, plus 3(8) Block for each stack removed. |
| Nebula |
 |
 |
Common |
Skill |
1(0) |
Gain 2 Block for each other card in your hand. |
| Nexus |
 |
 |
Rare |
Power |
2(1) |
Whenever you draw a non-Ethereal Attack or Skill, Recycle an Ethereal copy of it. |
| Nova |
 |
 |
Uncommon |
Attack |
3(2) |
Deal 24 damage to ALL enemies. |
| Null Storm |
 |
 |
Common |
Attack |
1 |
Recycle a Dazed. Deal 8(11) damage to ALL enemies. |
| Overload |
 |
 |
Uncommon |
Skill |
0 |
Gain 1 Vulnerable. Gain 2(3) Energy, decaying by 1 each time this card is played this combat. |
| Periapt of Celerity |
 |
 |
Rare |
Power |
2(1) |
Whenever an Ethereal card is Exhausted, gain 1 Dexterity. |
| Periapt of Potency |
 |
 |
Rare |
Power |
2(1) |
Whenever an Ethereal card is Exhausted, gain 1 Strength. |
| Phase Coil |
 |
 |
Common |
Attack |
2 |
Deal 9(15) damage. Every time you draw this card, increase its damage by 3 for this combat. |
| Plasma Wave |
 |
 |
Uncommon |
Attack |
X |
Spend all [E]. Deal 3(5) damage to ALL enemies X times. Vulnerable enemies take double damage. |
| Power Overwhelming |
 |
 |
Rare |
Power |
1 |
Gain 4(6) Strength. Whenever you play an attack, Recycle a Dazed. |
| Prismatic Sphere |
 |
 |
Common |
Attack |
1 |
Ethereal. Deal 7(11) damage. Draw 2 cards. |
| Pulse Barrier |
 |
 |
Common |
Skill |
1 |
Gain 11(15) Block. Gain 2 Frail. |
| Reflection Ward |
 |
 |
Rare |
Skill |
2 |
Gain 5 Block and 3 Reflect per 4(3) cards in your draw pile. |
| Retrograde |
 |
 |
Common |
Attack |
0 |
Deal 4(6) damage. At the end of the turn, Recycle a copy of this card. |
| Shimmer |
 |
 |
Uncommon |
Skill |
1 |
Gain 12(16) Block. All cards in hand become Ethereal. Exhaust. |
| Singularity |
 |
 |
Uncommon |
Attack |
3 |
Ethereal. Gain 12(15) Block. Deal 12(15) damage. Next turn gain [E]. |
| Siphon Power |
 |
 |
Uncommon |
Attack |
2 |
Deal 10(14) damage. Apply 1(2) Vulnerable. Gain 1 Strength. |
| Siphon Speed |
 |
 |
Uncommon |
Skill |
2 |
Gain 7(10) Block. Apply 1(2) Weak. Gain 1 Dexterity. |
| Starburst |
 |
 |
Uncommon |
Attack |
2 |
Deal 8(11) damage twice to one enemy and once to ALL other enemies. |
| Strike |
 |
 |
Basic |
Attack |
1 |
Deal 6(9) damage. |
| Stroke of Genius |
 |
 |
Uncommon |
Skill |
1(0) |
Choose to add a random Attack, Skill or Power to your hand. It costs 0 this turn. Exhaust. |
| Surge |
 |
 |
Common |
Attack |
1 |
Deal 7(10) damage. If you are Weak, Frail, or Vulnerable, deal 7(10) damage again. |
| Syzygy |
 |
 |
Uncommon |
Attack |
1 |
Ethereal. Deal 5(7) damage to a random enemy 3 times. Recycle a Dazed. Exhaust. |
| Thought Raze |
 |
 |
Rare |
Attack |
2 |
Exhaust all Ethereal cards in your draw pile. Deal 7(10) damage for each. |
| Transference |
 |
 |
Uncommon |
Skill |
1(0) |
Transfer all of your Weak and Vulnerable to an enemy. Draw a card. |
| Umbra |
 |
 |
Uncommon |
Attack |
1 |
Deal 4(6) damage. Gain 3(5) Block. If you are Weak, Frail, or Vulnerable, repeat these effects. |
| Unstable Orb |
 |
 |
Common |
Attack |
1 |
Deal 12(17) damage. Gain 2 Weak. |
| Vacuum |
 |
 |
Uncommon |
Attack |
1 |
Remove all of your Weak, Frail, and Vulnerable. Deal 4(6) damage per stack removed. |
| Void Ray |
 |
 |
Common |
Attack |
1 |
Recycle a Dazed. Deal 10(14) damage. |
| Vortex |
 |
 |
Uncommon |
Skill |
1(0) |
Draw until your hand is full. Top-Cycle 4 Dazed. Exhaust. |
| Wormhole |
 |
 |
Uncommon |
Power |
3 |
Whenever you draw an Ethereal card, deal 3(5) damage to a random enemy. |
| Zenith |
 |
 |
Rare |
Skill |
1 |
After paying this card's cost, double your remaining [E]. Exhaust. (not Exhaust.) |