Seeker_purple cards

Name Image Upgraded image Rarity Type Cost Description
Anomaly Uncommon Power 0 Whenever you apply Vulnerable or Weak to an enemy, apply 1(2) additional stack(s).
Arcane Armor Common Skill 2 Gain 8(14) Block. Every time you draw this card, increase its Block by 2 for this combat.
Archives Uncommon Skill 0 Gain [E] for every 10(7) cards in your draw pile.
Astral Haze Basic Skill 1 Ethereal. The first time each enemy attacks you this turn, apply 2(3) Vulnerable and 2(3) Weak to it.
Brainstorm Uncommon Skill 0 Recycle this card, your discard pile and a Dazed. Next turn, draw 1(2) more card(s).
Brilliance Rare Power 2 Recycle 3 Dazed. Whenever you draw a Dazed, draw 1(2) card(s).
Channel Common Attack 1 Deal 7(10) damage. Top-Cycle a card. If it is Ethereal, deal 7(10) more damage.
Chaos Form Rare Power 3 At the start of your turn, Recycle a random Ethereal card. (It costs 0 until played.)
Coalescence Uncommon Power 2 At the end of turn, gain 2(3) Block for each stack of Frail, Weak, or Vulnerable you have.
Comet Common Attack 1 Deal 2(3) damage for each other card in your hand.
Convergence Common Skill Unplayable. When you draw this card, (draw another card and) upgrade a card in your hand.
Corona Uncommon Skill 2(1) Next turn, draw 1 card. Whenever you draw this card, increase that amount by 1 this combat.
Creativity Uncommon Power 1(0) At the start of your turn, Recycle a Dazed, then draw a card.
Dark Matter Uncommon Attack 1 Deal 3(5) damage for each Exhausted Ethereal card this combat.
Dazed Special Attack Ethereal. Gain 0 Block. Deal 0 damage.
Defend Basic Skill 1 Gain 5(8) Block.
Dimension Door Rare Skill 2 Ethereal. Gain 1 Intangible. Exhaust. (not Exhaust.)
Disperse Uncommon Skill 2 Gain 12(16) Block. Gain 1 Artifact.
Disruption Field Common Skill 1 Gain 9(12) Block. Recycle a Dazed.
Echo Rare Skill 1 This turn, your next (2) Ethereal card(s) is (are) played twice.
Eclipse Rare Skill 1(0) Top-Cycle an Exhausted Ethereal card. Exhaust.
Enigma Uncommon Power 1 Dazed can now be played to gain 1(2) Block and deal 1(2) damage to ALL enemies.
Entropy Uncommon Skill 1 Ethereal. Enemy loses 2(3) Strength this turn, increasing by 1 each time you draw this card this combat.
Equinox Uncommon Attack 1 Can only be played if your discard pile is empty or your draw pile is empty. Deal 20(30) damage.
Essence Dart Common Attack 0 Can only be played if you have an Ethereal card in your hand. Deal 11(15) damage.
Ether Blast Uncommon Attack 2 Ethereal. Deal 6(10) damage, plus 2(3) damage for ALL of your Ethereal cards.
Eureka! Rare Skill 0 Recycle 2 Dazed. Draw 2(3) cards. Gain [E] [E] ([E]). Exhaust.
Event Horizon Uncommon Power 1(0) Each enemy loses HP equal to the amount of Weak and Vulnerable it has at the start of its turn.
Feedback Rare Attack 1 Remove all Weak and Vulnerable from an Enemy. It loses 6(9) HP per stack removed.
Flare Uncommon Attack 0 Deal 3(6) damage. Apply 1(2) Vulnerable.
Flicker Common Skill 0 Reverse the effects of Frail, Weak, and Vulnerable on you for 1(2) turn(s).
Flow Uncommon Skill 1(0) Ethereal. Retain all excess Energy at the end of turn. Draw 1 extra card next turn.
Flux Common Attack 1 Ethereal. Gain 6(8) Block. Deal 6(8) damage.
Force Ripple Rare Attack X Deal 12(16) damage X times. Gain X Weak, X Frail, and X Vulnerable.
Genesis Common Skill 1 Ethereal. Gain 6(9) Block. Draw 2 cards.
Gravity Well Uncommon Skill 1 If the enemy is Weak, it loses 3(4) Strength. Exhaust.
Hypothesis Uncommon Skill 0 Draw a card. If it is Ethereal, add a Dazed to your hand and draw another (1(2) more) card(s).
Illuminate Uncommon Skill 0 Create 1(2) copy (copies) of an Ethereal card in your hand. Top-Cycle that copy (those copies).
Implosion Rare Attack 3 Deal 38(48) damage. Top-Cycle 1 card from your hand.
Irradiate Common Attack 1 Deal 1(2) damage and apply 1(2) Weak and 1(2) Vulnerable to ALL enemies.
Magic Missile Common Attack 1 Ethereal. Deal 3 damage 4(5) times. Exhaust.
Magnetize Uncommon Skill 0 Gain 2(4) Block. Apply 1(2) Weak.
Meteor Shower Rare Attack 1 (Innate.) Deal 1 damage to ALL enemies for each card in your draw pile. Exhaust.
Mind Over Matter Rare Skill 1 Remove all Frail, Weak, and Vulnerable. Gain 5 Block, plus 3(8) Block for each stack removed.
Nebula Common Skill 1(0) Gain 2 Block for each other card in your hand.
Nexus Rare Power 2(1) Whenever you draw a non-Ethereal Attack or Skill, Recycle an Ethereal copy of it.
Nova Uncommon Attack 3(2) Deal 24 damage to ALL enemies.
Null Storm Common Attack 1 Recycle a Dazed. Deal 8(11) damage to ALL enemies.
Overload Uncommon Skill 0 Gain 1 Vulnerable. Gain 2(3) Energy, decaying by 1 each time this card is played this combat.
Periapt of Celerity Rare Power 2(1) Whenever an Ethereal card is Exhausted, gain 1 Dexterity.
Periapt of Potency Rare Power 2(1) Whenever an Ethereal card is Exhausted, gain 1 Strength.
Phase Coil Common Attack 2 Deal 9(15) damage. Every time you draw this card, increase its damage by 3 for this combat.
Plasma Wave Uncommon Attack X Spend all [E]. Deal 3(5) damage to ALL enemies X times. Vulnerable enemies take double damage.
Power Overwhelming Rare Power 1 Gain 4(6) Strength. Whenever you play an attack, Recycle a Dazed.
Prismatic Sphere Common Attack 1 Ethereal. Deal 7(11) damage. Draw 2 cards.
Pulse Barrier Common Skill 1 Gain 11(15) Block. Gain 2 Frail.
Reflection Ward Rare Skill 2 Gain 5 Block and 3 Reflect per 4(3) cards in your draw pile.
Retrograde Common Attack 0 Deal 4(6) damage. At the end of the turn, Recycle a copy of this card.
Shimmer Uncommon Skill 1 Gain 12(16) Block. All cards in hand become Ethereal. Exhaust.
Singularity Uncommon Attack 3 Ethereal. Gain 12(15) Block. Deal 12(15) damage. Next turn gain [E].
Siphon Power Uncommon Attack 2 Deal 10(14) damage. Apply 1(2) Vulnerable. Gain 1 Strength.
Siphon Speed Uncommon Skill 2 Gain 7(10) Block. Apply 1(2) Weak. Gain 1 Dexterity.
Starburst Uncommon Attack 2 Deal 8(11) damage twice to one enemy and once to ALL other enemies.
Strike Basic Attack 1 Deal 6(9) damage.
Stroke of Genius Uncommon Skill 1(0) Choose to add a random Attack, Skill or Power to your hand. It costs 0 this turn. Exhaust.
Surge Common Attack 1 Deal 7(10) damage. If you are Weak, Frail, or Vulnerable, deal 7(10) damage again.
Syzygy Uncommon Attack 1 Ethereal. Deal 5(7) damage to a random enemy 3 times. Recycle a Dazed. Exhaust.
Thought Raze Rare Attack 2 Exhaust all Ethereal cards in your draw pile. Deal 7(10) damage for each.
Transference Uncommon Skill 1(0) Transfer all of your Weak and Vulnerable to an enemy. Draw a card.
Umbra Uncommon Attack 1 Deal 4(6) damage. Gain 3(5) Block. If you are Weak, Frail, or Vulnerable, repeat these effects.
Unstable Orb Common Attack 1 Deal 12(17) damage. Gain 2 Weak.
Vacuum Uncommon Attack 1 Remove all of your Weak, Frail, and Vulnerable. Deal 4(6) damage per stack removed.
Void Ray Common Attack 1 Recycle a Dazed. Deal 10(14) damage.
Vortex Uncommon Skill 1(0) Draw until your hand is full. Top-Cycle 4 Dazed. Exhaust.
Wormhole Uncommon Power 3 Whenever you draw an Ethereal card, deal 3(5) damage to a random enemy.
Zenith Rare Skill 1 After paying this card's cost, double your remaining [E]. Exhaust. (not Exhaust.)